use_broadcast_channel
Reactive BroadcastChannel API.
Closes a broadcast channel automatically when the component is cleaned up.
Demo
Usage
The BroadcastChannel interface represents a named channel that any browsing context of a given origin can subscribe to. It allows communication between different documents (in different windows, tabs, frames, or iframes) of the same origin.
Messages are broadcasted via a message event fired at all BroadcastChannel objects listening to the channel.
use leptos::*;
use leptos_use::{use_broadcast_channel, UseBroadcastChannelReturn};
use codee::string::FromToStringCodec;
#[component]
fn Demo() -> impl IntoView {
let UseBroadcastChannelReturn {
is_supported,
message,
post,
error,
close,
..
} = use_broadcast_channel::<bool, FromToStringCodec>("some-channel-name");
post(&true);
close();
view! { }
}
Values are (en)decoded via the given codec. You can use any of the string codecs or a
binary codec wrapped in Base64
.
Please check the codec chapter to see what codecs are available and what feature flags they require.
use leptos::*;
use serde::{Deserialize, Serialize};
use leptos_use::use_broadcast_channel;
use codee::string::JsonSerdeCodec;
// Data sent in JSON must implement Serialize, Deserialize:
#[derive(Serialize, Deserialize, Clone, PartialEq)]
pub struct MyState {
pub playing_lego: bool,
pub everything_is_awesome: String,
}
#[component]
fn Demo() -> impl IntoView {
use_broadcast_channel::<MyState, JsonSerdeCodec>("everyting-is-awesome");
view! { }
}
Feature
This function is only available if the crate feature
use_broadcast_channel
is enabled