sync_signal
Two-way Signals synchronization.
Note: Please consider first if you can achieve your goals with the “Good Options” described in the Leptos book Only if you really have to, use this function. This is, in effect, the “If you really must…” option.
Demo
Usage
use leptos::prelude::*;
use leptos::logging::log;
use leptos_use_sync_signal::sync_signal;
#[component]
fn Demo() -> impl IntoView {
let (a, set_a) = signal(1);
let (b, set_b) = signal(2);
let stop = sync_signal((a, set_a), (b, set_b));
log!("a: {}, b: {}", a.get(), b.get()); // a: 1, b: 1
set_b.set(3);
log!("a: {}, b: {}", a.get(), b.get()); // a: 3, b: 3
set_a.set(4);
log!("a: {}, b: {}", a.get(), b.get()); // a: 4, b: 4
view! { }
}
RwSignal
You can mix and match RwSignals and Signal-WriteSignal pairs.
use leptos::prelude::*;
use leptos_use_sync_signal::sync_signal;
#[component]
fn Demo() -> impl IntoView {
let (a, set_a) = signal(1);
let (b, set_b) = signal(2);
let c_rw = RwSignal::new(3);
let d_rw = RwSignal::new(4);
sync_signal((a, set_a), c_rw);
sync_signal(d_rw, (b, set_b));
sync_signal(c_rw, d_rw);
view! { }
}
One directional
You can synchronize a signal only from left to right or right to left.
use leptos::prelude::*;
use leptos::logging::log;
use leptos_use_sync_signal::{sync_signal_with_options, SyncSignalOptions, SyncDirection};
#[component]
fn Demo() -> impl IntoView {
let (a, set_a) = signal(1);
let (b, set_b) = signal(2);
let stop = sync_signal_with_options(
(a, set_a),
(b, set_b),
SyncSignalOptions::default().direction(SyncDirection::LeftToRight)
);
set_b.set(3); // doesn't sync
log!("a: {}, b: {}", a.get(), b.get()); // a: 1, b: 3
set_a.set(4);
log!("a: {}, b: {}", a.get(), b.get()); // a: 4, b: 4
view! { }
}
Custom Transform
You can optionally provide custom transforms between the two signals.
use leptos::prelude::*;
use leptos::logging::log;
use leptos_use_sync_signal::{sync_signal_with_options, SyncSignalOptions};
#[component]
fn Demo() -> impl IntoView {
let (a, set_a) = signal(10);
let (b, set_b) = signal(2);
let stop = sync_signal_with_options(
(a, set_a),
(b, set_b),
SyncSignalOptions::with_transforms(
|left| *left * 2,
|right| *right / 2,
),
);
log!("a: {}, b: {}", a.get(), b.get()); // a: 10, b: 20
set_b.set(30);
log!("a: {}, b: {}", a.get(), b.get()); // a: 15, b: 30
view! { }
}
Different Types
SyncSignalOptions::default() is only defined if the two signal types are identical.
Otherwise, you have to initialize the options with with_transforms or with_assigns instead
of default.
use leptos::prelude::*;
use leptos_use_sync_signal::{sync_signal_with_options, SyncSignalOptions};
use std::str::FromStr;
#[component]
fn Demo() -> impl IntoView {
let (a, set_a) = signal("10".to_string());
let (b, set_b) = signal(2);
let stop = sync_signal_with_options(
(a, set_a),
(b, set_b),
SyncSignalOptions::with_transforms(
|left: &String| i32::from_str(left).unwrap_or_default(),
|right: &i32| right.to_string(),
),
);
view! { }
}
use leptos::prelude::*;
use leptos_use_sync_signal::{sync_signal_with_options, SyncSignalOptions};
use std::str::FromStr;
#[derive(Clone)]
pub struct Foo {
bar: i32,
}
#[component]
fn Demo() -> impl IntoView {
let (a, set_a) = signal(Foo { bar: 10 });
let (b, set_b) = signal(2);
let stop = sync_signal_with_options(
(a, set_a),
(b, set_b),
SyncSignalOptions::with_assigns(
|b: &mut i32, a: &Foo| *b = a.bar,
|a: &mut Foo, b: &i32| a.bar = *b,
),
);
view! { }
}
Server-Side Rendering
Make sure you follow the instructions in Server-Side Rendering.
On the server the signals are not continuously synced. If the option immediate is true, the
signals are synced once initially. If the option immediate is false, then this function
does nothing.
Installation
cargo add leptos-use-sync-signal
Options
SyncSignalOptions
Options for sync_signal_with_options.
Every option is set with a builder method of the same name, e.g. SyncSignalOptions::default().immediate(...). See also the API docs.
immediate
Type: bool
If true, the signals will be immediately synced when this function is called.
If false, a signal is only updated when the other signal’s value changes.
Defaults to true.
direction
Type: SyncDirection
Direction of syncing. Defaults to SyncDirection::Both.