use_mouse
Reactive mouse position
Demo
Basic Usage
use leptos::prelude::*;
use leptos_use::{use_mouse, UseMouseReturn};
#[component]
fn Demo() -> impl IntoView {
let UseMouseReturn {
    x, y, source_type, ..
} = use_mouse();
view! { }
}Touch is enabled by default. To only detect mouse changes, set touch to false.
The dragover event is used to track mouse position while dragging.
use leptos::prelude::*;
use leptos_use::{use_mouse_with_options, UseMouseOptions, UseMouseReturn};
#[component]
fn Demo() -> impl IntoView {
let UseMouseReturn {
    x, y, ..
} = use_mouse_with_options(
    UseMouseOptions::default().touch(false)
);
view! { }
}Custom Extractor
It's also possible to provide a custom extractor to get the position from the events.
use leptos::prelude::*;
use leptos::html::Div;
use web_sys::MouseEvent;
use leptos_use::{use_mouse_with_options, UseMouseOptions, UseMouseReturn, UseMouseEventExtractor, UseMouseCoordType};
#[derive(Clone)]
struct MyExtractor;
impl UseMouseEventExtractor for MyExtractor {
    fn extract_mouse_coords(&self, event: &MouseEvent) -> Option<(f64, f64)> {
        Some((event.offset_x() as f64, event.offset_y() as f64))
    }
    // don't implement fn extract_touch_coords to ignore touch events
}
#[component]
fn Demo() -> impl IntoView {
    let element = NodeRef::<Div>::new();
    let UseMouseReturn {
        x, y, source_type, ..
    } = use_mouse_with_options(
        UseMouseOptions::default()
            .target(element)
            .coord_type(UseMouseCoordType::Custom(MyExtractor))
    );
    view! { <div node_ref=element></div> }
}Server-Side Rendering
Make sure you follow the instructions in Server-Side Rendering.
On the server this returns simple Signals with the initial_values.
Feature
This function is only available if the crate feature
use_mouseis enabled