use_throttle_fn
Throttle execution of a function. Especially useful for rate limiting execution of handlers on events like resize and scroll.
Throttle is a spring that throws balls: After a ball flies out it needs some time to shrink back, so it cannot throw any more balls until it's ready.
Demo
Usage
use leptos::*;
use leptos_use::use_throttle_fn;
#[component]
fn Demo() -> impl IntoView {
let mut throttled_fn = use_throttle_fn(
|| {
// do something, it will be called at most 1 time per second
},
1000.0,
);
view! {
<button on:click=move |_| { throttled_fn(); }>
"Smash me!"
</button>
}
}
Please note that if the current component is cleaned up before the throttled callback is called, the throttled callback will not be called.
You can provide options when you use use_throttle_fn_with_options
.
use leptos::*;
use leptos_use::{ThrottleOptions, use_throttle_fn_with_options};
#[component]
fn Demo() -> impl IntoView {
let throttled_fn = use_throttle_fn_with_options(
|| {
// do something, it will be called at most 1 time per second
},
1000.0,
ThrottleOptions::default()
.leading(true)
.trailing(true),
);
view! { }
}
If you want to throttle a function that takes an argument there are also the versions
use_throttle_fn_with_arg
and use_throttle_fn_with_arg_and_options
.
Recommended Reading
Server-Side Rendering
Internally this uses setTimeout
which is not supported on the server. So usually calling
a throttled function on the server will simply be ignored.
Feature
This function is only available if the crate feature
use_throttle_fn
is enabled